#pragma once
#include <cocos2d.h>

USING_NS_CC;

#define MAINLAYER_TAG 1
#define INPUTLAYER_TAG 2
#define BACKGROUNDLAYER_TAG 3

class TestGameScene : public CCScene
{
public:
	TestGameScene(void);
	~TestGameScene(void);

	virtual bool init();

	CREATE_FUNC(TestGameScene);
};

